|
|
|
|
games
|
buzzer
|
subscriptions
|
|
friends
|
This program is
awesome. Based on
parts of the Blender
3D code base,
Roadkill UV Tool is
so good at what it
does it will sicken
you over how much
time you’ve
probably spent
unwrapping your
model elements in
the past. Yes, I
know, that sounds
like marketing. I
pull chains not.
This program is
great because of one
very important thing
that is hard to find
in the 3D
artist’s
toolbox: Simplicity.
It only has a few
different things you
can do: Load a
model, pick some
edges, tap
‘c’ to
cut those edges, and
watch the evil 3D
duck goat wizardry
take place on the UV
view panel just
read more
I just was shared
this image about how
much the xbox 360
sucks, and so I will
share it to you. I
don’t do this
a lot, but this one
made my whole day.
Enjoy. Whoever made
this, thanks.
Whether you relate
because of games,
selection, or simply
the evil associated
with Xbox Live,
I’m sure you
can appreciate it.
Thanks to my friend
JostVice for linking
me.
read more
First of all,
Freedom Of Speech
you fluffy headed
clone fruit cakes.
Unity Prefabs? The
tornado twins stole
the idea for their
little unity prefabs
store from me. I
approached the
tornado twins a
while back and
became friendly with
them. Told them I
wanted to make a
website where people
could get unity 3d
prefabs and that I
would like to
include them to
leverage their
traffic from
youtube. I have
youtube emails with
them asking me for
more information and
pretending that we
will do unity
prefabs together.
Luring me into a
false sense of
trust, simply to
steal my idea and
execute it like two
inexperienced
read more
SO, let me get this
straight,
Microsoft… THE
“CONSOLE
YOU’VE DREAMED
TO MAKE”, as
kind sir has put
it… WAS A
PS3??? HAHA! You
still got that DLDVD
in there, or can
people yet play
their Blu Ray? Oh,
wait, you
wouldn’t do
that would you? Well
I hope you know,
there may be a lot
of stupid people in
the world, but there
are not enough for
you to literally
remove the ownership
of optical storage
and instead stream
and/or download to
them just because
you don’t like
the format. Nice
PS3. You knew PS3
wasn’t going
to be there until
2010 anyway.
Video
read more
Mani, head honcho
over at
InfiniteUnity3D,
shared a video he
found showcasing
some new features
for Unity 3.0.
My thoughts are
this: Oh,
that’s pretty.
Really. The new
deferred shading in
Unity 3.0 has, I
assume, allowed for
the new effects
you’ll see
after to just to
IU3D.
If you are reading
this and confused,
Unity is a game
engine. An easy to
use game engine
designed for rapid
development of
prototypes and full
scale browser, pc,
and mobile games. It
has expanded over
the last few years
and is even about to
be on consoles.
My question to the
Unity developers is
this (and I will
eventually
read more
To be honest? Not
much lately. Only
the game engine.
Learning advanced
digital art
techniques and
taking my skills up
while Spark (our
Lead Coder and
founder of the game
engine) continues
building the basis
to what will one day
be the only wise
game engine choice.
mwuhahahaha.
I’m serious,
though.
Anyway, painting
roads lately, tell
me how you like
them? Advice? Crit?
All welcome. Are you
a modder or open
’sauce game
dev? Come play with
us in making the
first ever open
source streaming
game engine that
comes pre-loaded
with logic. We need
Lua programmers, all
artists are welcome,
and
read more
You can now make
games with Penumbra
Overture, the engine
that it’s made
with, or even get an
OpenAL wrapper, or
for freezy-peezy.
This is just now
available, and
I’m taking it
in myself, you can
get some info at the
Frictional Games
blog.
The most interesting
bit for the moment
for me;
OALWrapper
This library is
made almost entirely
by our tool
programmer Luis, who
actually started
out doing work for
us on the OpenAL
sound
implementation. This
library is simple
and easy way of
accessing the
OpenAL functionality
and was made since
there is a strange
lack of free sound
libraries
read more
Nice and quick with
this one. The game
engine we’ve
been developing at
Grit Game Engine is
ready for more
hands. Lua
programmers, game
artists of all
types, c++ coders
welcome. All game
development peeps
welcome.
Define: Grit
backbone: fortitude
and determination;
“he
didn’t have
the guts to try
it”
You can browse and
liven up the game
engine forum with
your presence, or
you can take a dive
through the game
engine wiki. Of
particular interest
would be the SVN
instructions and
first time users
guide.
read more
DiamondTearz has
recently posted this
list of driving
physics tutorials
for Unity3D over on
InfiniteUnity3D for
our heathenish
consumption and
learning
pleasures.The list
of driving physics
explanations and
examples is pretty
exhaustive and
probably the best
in-one-place
you’ll find
right now.
It’s 2 pages
deep and an awesome
source of info for
me so far, hoping it
will all apply to
Unity 3 (I’m
thinking it
will)There is
information for car,
plane, boat, even
helicopter driving
physics docs to be
found. This will
definitely help a
lot of FPS
controller prefab
prisoners like
myself.Before
read more
This blog is now a
Page Rank 2 and in
the Alexa Top
100,000k sites. How
many web pages are
there in the world?
It’s hard to
tell – and not
all of them are
indexed by Google
and ranked by Alexa,
but needless to say,
this is one of the
more important
milestones
webmasters can shoot
for in the equity of
their pages, is
ranking up in these
things.
My Alexa Traffic
Rank just hit
999,586, so I am at
the bottom of the
pile – but
it’s the good
pile. Feels
rewarding and
motivational, saying
the least.
It took me a fair
bit of time to get
here to be honest;
certainly it could
have
read more
|
|
mortalhuman
registered on Jan 21 04:51 am
last time online Apr 13 12:12 am
I live in
United States
posts: 25, games: 0, buzzers: 0, friends: 14, images: 0
|
|